Post by Mina on Jan 10, 2013 17:29:55 GMT -5
The Bounts (バウント, Baunto) are a group of Humans that live by consuming Human souls (Pluses), as well as Shinigami and Quincy souls which potentially increases their abilities.
Name: Pretty self explanatory, just state what their birth name is.
Nickname(s): Again, self explanatory. Just list any and all nicknames.
Age: How old are they? Because they are supposed to be modeled after Shinigami their age can be pretty high.
Gender: Yeah. Male, Female...Both?
Appearance:
Personality:
History:
Name:
Appearance:
Personality:
Abilities:
Doll Merging
Doll Proficiency
Doll Merging
Stepping Equivalent
Reishi Manipulation
Weapon Skill
Bount Seals & Reiatsu Techniques:
Hand-to-Hand
Beginner:
Below Average:
Intermediate:
Advanced:
Mastered:
And this is the beautiful ending to the Bount Application Guide!
Character Information
Name: Pretty self explanatory, just state what their birth name is.
Nickname(s): Again, self explanatory. Just list any and all nicknames.
Age: How old are they? Because they are supposed to be modeled after Shinigami their age can be pretty high.
Gender: Yeah. Male, Female...Both?
Appearance:
Alright, so here is an important part of your application. How your character looks can affect multiple interactions that they have. As for that, I would appreciate at least 2 paragraphs on it. If you'd rather only place a picture, then I'd like you to do a list of certain important traits. For example:
- Hair Color - Black
- Eye Color - Brown
- Height - 5"2'
- Weight - 200 pounds
- Ethnicity - Oriental
- Build - Athletic
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Personality:
The most important part of any application for any race of character. How does your character act? Are they nice, mean? Caring or selfish? How do they act around other races like the Shinigami? Go in depth in this section and really dig deep. What makes them tick? What do they like? And what do they dislike? Have fun with this section, don't look at it like it's a job because it shouldn't be. Perhaps add some of your individual personality to make it fly easier. Take a basic idea and expand, but be careful not to contradict yourself. Don't say they enjoy training but hate violence. That just makes no sense.
History:
Alrighty. First and foremost, this section shall be purely optional. If you'd like to develop a history for your character through plots and threads, then go right ahead. But if you DO, do a history then it should be just about...5 or 6 paragraphs. Describe their life, etc. Be aware that if you decide not to do it, you'll most likely be given a lower tier than someone who did it. Have fun with this, go into nice detail. Adolescence, growing up, escaping the massive Bount genoicde, gaining their doll, etc.
Bount Abilities
Alright, so you may choose from the very limited, as of now, list of Bount Seals that we have. But you can also create abilities for your character here, so get creative. Now, we have a limit cap on the amount of abilities you can have. This would be a maximum of four techniques.
Doll
A doll is controlled by your character and is the very center of your powers. They are the equivalent to a Zanpakuto in the fact that it has stages to be unlocked, and you work in a partnership. However, this partnership is very strained. If they sense that you are weaker than them, they will feel the need to dominate and kill you...in a suicidal act. If the Doll is killed, the master is. If the master is killed, the doll is killed. In any case they have the same features a zanpakuto spirit does.
Name:
If you would like make it German, then place a translation afterward.
Appearance:
Same deal as the normal appearance.
Personality:
How does your Doll behave? How often do you argue? Do they respect you, or use you? Go in depth, deary.
Abilities:
You may list up to four more abilities that your Doll can use. Try not to get overpowered and put some type of limitation.
Something everyone wants, but very few get! You have to work extremely hard to get this, not only that, but you can make it, after a long, character devleoped, career with your very own arrancar. Even me, being the Bount guide specialist, have to work extremely hard to get Merging. With a Doll Merg, you get a maximum of two abilities.It is the equivalent of Bankai, and as such can be undone when desired. You'll also have to go through a Trial for it.
The Masteries
Doll Proficiency
Proficiency with your doll in every and all ways possible. Its combat skills, its abilities, and your relationship with your Doll. The closer to Mastered you are, the closer you are to being in control of them and their being destructive weapons.
I know you aren't thinking about it! Get outa 'ere! Ya lazy bum!
Stepping Equivalent
Bounts are basically Quincy, with their own ways of surviving. So, thus, it would stand to reason that they would be able to use a Stepping technique. No name for it as of yet.
Reishi Manipulation
Your Bount's ability to absorb, use, and manipulate Reishi from the surrounding environment. Healing injuries is the major form, since they can use Reiatsu easily, but it could be used in numerous other ways. This mastery defines how well, and quickly, you can gather the reishi.
Weapon Skill
Bounts only have their dolls to rely on, there is no guarantee that it will manifest in the form of a weapon. Thus, Bounts must also learn how to defend themselves in ways beside their Doll Abilities, and Hand-to-Hand combat. The better they are with the mastery the more knowledge they have on weapons, and the better they are with them.
Bount Seals & Reiatsu Techniques:
This defines your ability to use the Bount Seals, both original and custom, and also every and all reiatsu techniques that aren't from your Doll.
Hand-to-Hand
If you decided to "lose" your swordsmanship skill, I hope you packed some hand to hand in, otherwise, well, your close range will suckassI mean...ballsokay... it would just suck. Hand to hand gives you some physical power in a fight, so why not use it, right? RIGHT! You got it!
The Mastery Levels
Beginner:
Poor pathetic fool. You aren't going to get anywhere with the wimpy skill here. You are a still learning at this point, and you basically suck with this skill. If you are in a battle, avoid using whatever skill is at beginner at all costs. And train this up you sorry excuse for a wimp.
Below Average:
Alright, now we are getting somewhere! But...not very far. You're much better than a beginner, don't get me wrong, but you're hardly talented. You can handle yourself when it comes to this skill, but you can use MUCH adjustment. Keep on trying there, bud, you're almost ok.
Intermediate:
Ah, look at you. You finally got the hang of a skill. You can stand on equal grounds with people now and dominate those who have the same skill but lower. You're at the golden level, not too strong but not too weak. Be proud of this milestone! But come now, you can keep improving!
Advanced:
Ah, do you smell that? That is the sweet smell of success. Congratulations, you made it farther than most could ever dream of making it. You jumped over many obstacles, and killed a few people. Now you are like a black belt in karate, people fear you. You could easily demolish someone with a lower mastery, and without the blink of an eye. But...there are still things for you to learn, things for you to practice.
Mastered:
Here we are, the moment of total and complete triumph. You are a 10th degree black belt, and you can even begin teaching others your amazing ways. You worked your ass off, and you were rewarded. No one can step up to you with this rank, you show them what's what. You can even begin creating your own stepping techniques here, hooray!
And this is the beautiful ending to the Bount Application Guide!